MAKING FRIENDS WITH THE DOG --- LIVING ROOM (front half) ----- turn stem (The video screen rises, revealing the fish tanks.) x fish x rug look under rug roll up rug read tag unroll rug n (to Living Room, back half) --- LIVING ROOM (back half) ----- x bookcases take "The Bedtime Story Book" open book >>Some sheet music falls out; a ferret tries to take it. read book turn page read book turn page >>The doorbell rings and you get a package delivered. x package open package (This reveals the fourth can of spam.) x can drop can read book turn page x sheet music (Handel's Water Music) put sheet music on music stand sit on piano bench play piano (You hear drops of water falling.) stand take "The Boy Who had No Words" open book read book turn page read book turn page read book turn page read book >>The doorbell rings and you get a package delivered. x package open package (This reveals the fifth can of spam.) x can drop can turn page read book x computer turn on computer x computer sit on desk chair use computer turn on spam filter read e-mail stand open sliding door n (to West Courtyard) --- WEST COURTYARD ----- e (to East Courtyard) --- EAST COURTYARD ----- x dog read brass tag turn tag x patch of loose dirt w (to West Courtyard) s (to Living Room, back half) s (to Living Room, front half) w (to Hallway) --- HALLWAY ----- x cuckoo clock start pendulum x clock >>Starting the pendulum is actually not necessary. The cuckoo >>clock time remains at 12:00 unless the clock has information >>to offer. When this happens, read the time and go to a room >>with a video screen (such as the front half of the Living >>Room). Make sure the video screen in down. Set the pocket >>watch to the time that the cuckoo clock said, and then put the >>watch in your pocket. Something will happen (perhaps on the >>video screen, perhaps on the sound system, or perhaps >>involving something else) that will provide you with some >>information or a clue. w (to Bathroom) --- BATHROOM ----- >>The bathtub is full. This is because you played Handel's >>water music on the piano. Each time you play "Water Music" >>there is an effect on the water in the bathroom: >> 1. Tub fills >> 2. Tub drains >> 3. Sink fills >> 4. Sink drains >> (cycle repeats) scratch nose x mirror take bath (But you have no towel!) e (to Hallway) s (to Bedroom) --- BEDROOM ----- take feather x feather x closet x dart board x dresser x photographs >>This mentions the dog playing on front lawn with red rubber >>ball. If you haven't already found the ball, go to the front >>lawn and look in the grass. throw ball *** 5 POINTS FOR ACHIEVING FRIENDSHIP WITH THE DOG *****