OPENING THE PANELS IN THE KITCHEN --- DINING ROOM by the north end of the table ----- n (to Dining Room by the china cabinet) n (to Kitchen) --- KITCHEN ----- x black box read report card >>The dog's movements are random unless you give him a command >>such as SAY "HEEL" TO DOG, or SAY "STAY" TO DOG, or unless you tire >>him out by throwing the ball many times, in which case he will >>come to the kitchen for a drink of water. >>If you don't see the dog in the kitchen right now, wander around >>until you find the dog. The most likely places to find him are >>the courtyard, the living room, dining room, or the kitchen. >>The report card informs you that the dog is good at tracking. >>To use this feature, show an object to the dog and wait >>to see if the dog leaves the room to try to find a similar object >>like the one shown to you. Go in the same direction that the dog >>went. The dog will lead you to the location of a similar object. >>The following commands are a sample that will work if the dog happens >>to be in the Dining Room by the china cabinet when you show him the >>feather. If the dog is somewhere else you may need to modify the >>commands somewhat so that you will go in the same direction that >>the dog went. x stone door s (to Dining Room by the china cabinet) sw (to Dining Room by the west end of the table) show feather to dog >>You had previously found the feather on the floor of the bedroom, >>near the closet door. Since there is a dartboard on the closet door >>and since the description of the feather suggests that it might have >>fallen off of a dart, you are hoping that the dog will lead you to >>darts that can be used to open the closet door. w (to Living Room, front half) w (to Hallway, clock cuckoos) --- HALLWAY ---- x clock (time is 9:00) >>This is a hint for us to set the pocket watch to 9:00. We'll do >>that later since right now we're busy following the dog. s (to Bedroom) --- BEDROOM ----- >>The dog, tracking the yellow feather, sits next to the bed >>and looks up. look up (You see three darts stuck into the ceiling above the bed.) >>Another way to notice the darts for the first time >>would be to "Lie on bed". say "stay" to dog stand on bed take yellow dart (You can't quite reach it.) jump (You take one dart.) jump undo >>Jumping on the bed a second time will break the bed. If this happens >>to you, be sure to use the "undo" command since you don't >>want to break any furniture. You'll have to return for the >>third dart later, when you have a tool that will extend your reach >>a little farther. get off bed look under bed (You find a white sock.) say "sit" to dog show white sock to dog >>The dog goes under the bed and brings you a blue sock. take blue sock show blue sock to dog >>The dog goes under the bed and brings you a long black sock. take long black sock show long black sock to dog >>The dog leaves the room heading north. You follow by going in the >>same direction where the dog went. n (to Hallway) e (to Living Room front half) n (to Living Room back half) --- LIVING ROOM, back half ----- >>The dog points behind the bookcases. look behind bookcases >>You can't see behind the bookcases because the space is too narrow, >>but you realize that the ferret is responsible for taking at least >>one sock back there. You'll have to come back later when you >>have some more information about how to catch the ferret and >>some ideas for how you can use the ferret to get the sock. s (to Living Room, front half) e (to Dining Room by west end of the table) ne (to Dining Room by china cabinet) n (to Kitchen) --- KITCHEN ----- x sink take sink stopper put stopper in left drain turn on faucet turn off faucet take stopper >>As the water spirals down the left drain, the pantry door slides >>open, revealing a pantry that is entirely filled with a phone booth. *** 5 POINTS FOR OPENING ONE OF THE PANELS *****