TURNING THE FUZZY CHAMBER WHILE INSIDE SHORT HALL On the east wall you see a door, which is currently closed. On the north wall is a glass shelf that appears to have something etched into the glass. To the south is the second floor landing. The west wall has a very strange appearance. The outer edges of the wall look like the other walls here (painted orange), but in the middle of the west wall is a large fuzzy white cube that stands a little taller than you are. Your view of the cube is somewhat obscured by a large square pillar that stands in front of the wall. However, you can see that the fuzzy cube has a large round hole in it. On the glass shelf you see a white pawn. >w FUZZY CHAMBER You are inside a chamber that is shaped like a perfect cube. The height of the chamber is only slightly taller than you are. The floor, ceiling, and walls are covered with a thick fleece-like lining that is white and fuzzy. A large round hole is to the east. Black spots about the size of dinner plates are dyed into the fuzzy lining in the other directions. To the north you see three spots, to the west you see six spots, to the south you see four spots, looking down you see two spots, and looking up you see five spots. >take eye tile As you take the eye tile out of the sack, the gold thread begins to vibrate. Then, the tiny fuzzy dice on the gold thread emit a brief flash of red light. You hear a thump coming from the ceiling. Then you hear a grinding noise receding from the ceiling, while at the same time you hear a grinding noise approching the south wall. This is followed by a thump coming from the south wall. Suddenly the fuzzy chamber changes its orientation. The quarter flip pulls the floor out from under you, and you fall over. You find yourself uninjured thanks to the padded lining in the fuzzy chamber. After you regain your footing, you see that the large round hole, which used to be to the east, is now beneath you. You manage not to fall through the hole by keeping to the side.