OPENING THE WEST WALL OF THE LIVING ROOM (Back Half) --- FUZZY CHAMBER ------ >>The chamber turns whenever you take a tile out of the sack, >>once for the eye tile, twice for the ear tile, three times for the >>nose tile, four times for the mouth tile, and five times for the >>hand tile. The axis of rotation changes every three moves. >>Putting a tile back into the sack (if done immediately) >>exactly reverses the movement >>that was made when you took it out of the sack, and vice versa. >>Here is one way to experiment with the tiles: >>Before you get into the chamber, make sure that all the tiles are >>in the sack. Take out the eye tile, write down where it takes >>you, put it back in. Now you are back where you started. >>Do the same for all four tiles. Now you have a map for where >>they all go, as long as you start at the same orientation. >>Getting out and getting into the chamber will not affect this. >>However, if you "call the hole" from a different shelf, >>things will change. Remember, there are three different >>orientations of the chamber that share the hole facing in >>any particular direction. >>The chamber will go to the reset position whenever you take the >>"shelf object" off the shelf. When you put the "shelf object" >>back on the shelf, the hole is called to you. x eye tile d (to laundry room) >> The watch beeps and the image changes to Archimedes. This is to alert you to the fact >> that the towel is in the dryer. --- LAUNDRY ROOM ----- x shelf open dryer (You can't because you're not wearing matching socks.) stand on dryer u (to fuzzy chamber) --- FUZZY CHAMBER ---- put eye tile in sack (The hole faces east). take ear tile (The hole faces west). x ear tile w (to Rachel's Bedroom) --- RACHEL'S BEDROOM ---- x mural x dresser x bedside table x shelf take sketchbook >> The chamber resets to the starting position. x sketchbook >> The sketchbook, when it's on the page with the campfire, is the "shelf object" for >> this shelf. You can't get out of Rachel's room with the sketchbook unless you >> replace it with something else that will serve as the "shelf object" (something >> with fire). turn page x sketchbook turn page x sketchbook turn page put sketchbook on shelf (The chamber turns to bring the hole to you.) >>Now that you have called the hole from Rachel's shelf, taking >>out tiles will behave differently than it did when you called it from the >>chessboard shelf. put ear tile in sack e (to fuzzy chamber) take ear tile (The chamber turns so that the hole faces east.) >>In order to continue your exploration, it would be best to reset the >>chamber from the chessboard shelf. e (to short hall) --- SHORT HALL ----- take pawn (The chamber goes to the starting position.) put pawn on shelf (The chamber turns to bring the hole to you.) w (to fuzzy chamber) --- FUZZY CHAMBER ----- take mouth (The chamber turns so that the hole faces north.) x mouth tile n (to Balcony) --- BALCONY ----- x shelf s (to fuzzy chamber) --- FUZZY CHAMBER ----- put mouth in sack (The chamber turns so that the hole faces east.) e (to Short Hall) take pawn (The chamber goes back to starting position.) s (to Second Floor Landing w (to Phone Booth) Press "9" (Phone Booth goes down to pantry) e (to kitchen) s (to Dining Room by the china cabinet) sw (to Dining Room by the west end of table) w (to Living Room, front half) n (to Living Room, back half) --- LIVING ROOM (back half) ----- push beethoven's nose (The bust makes a one quarter turn.) push beethoven's ear (The bust makes a one quarter turn.) push beethoven's forehead (The bust makes a one quarter turn.) push beethoven's chin (The bust makes a one quarter turn.) >>The order is important here, otherwise the bust will not turn (or else >>it might turn in the wrong direction.) When the bust turns completely >>around this way, the west wall rises and reveals the dance studio. >>Reversing the order an the direction of turning can bring the wall >>back down again, concealing the dance studio. *** 5 POINTS FOR OPENING THE WEST WALL OF THE LIVING ROOM ***