TAKING THE KITTEN TO MARTIN --- LABORATORY ----- >> The "sour" mist portal has just been activated. w (to East Courtyard) w (to West Courtyard) s (to Living Room, back half) s (to Living Room, front half) e (to Dining Room by west end of table) --- DINING ROOM (by the west end of the table) ----- take glass (The china cabinet moves to conceal the opening.) sing "zip" (The china cabinet moves to reveal the opening.) ne (to Dining Room by china cabinet) n (to Kitchen) --- KITCHEN ----- sing "zip" >>The china cabinet moves to conceal the opening. On the back >> of the cabinet is a hook with a silver key. take silver key >> The silver key is for the round red door in the secret garden. sing "zip" (The china cabinet moves to reveal the opening.) take copper key, machine tools, sack >> The copper key is for the padlock on the laboratory. take fake can, screwdriver >> Make sure that the fake can of spam is open and empty. >> The screwdriver will be used as an expendable object, feel >> free to substitute another item that you don't need anymore. turn on faucet fill glass with water >> This can be used to call the fuzzy chamber to the living room. turn off faucet swing watch say "1:44" to conductor put watch in pocket snap take lemonade >> Since the "sour" mist is already activated, this will >> be used to make a "nested time portal". You can also use any other >> "tasty" object -- sweet, sour, salty, or bitter. s (to Dining Room by china cabinet) sw (to Dining Room by west end of the table) w (to Living Room, front half) n (to Living Room, back half) --- LIVING ROOM (back half) ----- take kitten take theme >> You take the "Theme From Scheherazade" from the piano bench. >> The bench needs to have been opened previously by dropping >> the kitten and singing "Little Nash Rambler". w (to Dance Studio) d (to Tunnel, south end) n (to Tunnel, north end) u (to Gazebo) e (to Secret Garden, near east wall) --- SECRET GARDEN (near the east wall) ----- e (through the "sour" mist, first trip) >> Your main intention on this trip is to drop the kitten for Martin >> and follow Martin into the house. There you will have an opportunity >> to get a swiss army knife (with a corkscrew) and arrange for it to >> be hidden in a place where you can access it back to the current time. >> With your second and third trip to this time period you will be able >> to go to Rachel's room, retrieve her sketchbook, and take it to Rachel >> in the living room. >> This walk-through also involves significant activity related to >> getting a single bonus point. This is not necessary in order to win the >> game and is, in fact, absurdly difficult. It involves unlocking the >> padlock on the lab and making a new time portal. Then, you will go >> into the secret garden through the round red door in back, bringing >> the brightly colored machine tools into the portal. Lastly you need to >> set the laboratory back the way it was in order to avoid making Martin's >> mother suspicious. >> Even if you don't go after the extra credit point, it's still necessary >> to make three trips into this time period. On this first trip it's >> a wise precaution not to drop the kitten too early. You should either >> occupy yourself setting items in place for the extra credit point, or >> else you should wait several turns before dropping the kitten. This >> isn't absolutely necessary, but it allows your later trips to be >> more flexible about efficiency. You won't have to worry about getting >> the sketchbook quickly before Martin moves the china cabinet >> (your only chance to get into the living room). --- WEST COURTYARD ----- e (to East Courtyard) --- EAST COURTYARD ----- drop copper key drop lemonade >> These will be used on a later trip to open the padlock >> and to make a new time portal. climb tree (to Top of Tree) s (to Balcony) e (to Dome Ledge, south) e (to Dome Ledge, east) climb down trellis (to By Raspberry Bush) nw (to By Flat Rock) nw (to Curved Pathway) n (to Clearing) w (to Aspen Grove) --- ASPEN GROVE ----- x fairies follow fairies follow fairies follow fairies follow fairies follow fairies --- YELLOW BRICK ROAD (by the aspen grove) ----- s --- YELLOW BRICK ROAD (by the red door) ----- drop silver key drop machine tools >> The silver key will be used on a later trip to open >> the round red door. n --- YELLOW BRICK ROAD (by the aspen grove) ----- n --- ASPEN GROVE ----- n e e e e e e >> Keep going until you get back to the clearing. --- CLEARING ----- s (to Curved Pathway) se (to By Flat Rock) ne (to Straight Pathway) ne (to Ravine, across from the sycamore grove) nw (to Ravine Path) nw (to Mesa, by the waterfall) sw (to Mesa, by the downward slope) --- MESA, by the downward slope ----- drop kitten *** 5 POINTS FOR TAKING THE KITTEN TO MARTIN ***