OPENING THE GLASS DISPLAY CASE BEACH The ocean is to the west, a seemingly endless expanse of dark green stetching across the horizon. Roaring waves lap against the shore. You find yourself wishing that you could fly. You long to soar over the ocean and travel as swiftly as the wind, exploring the exotic locations that lie beyond. The phone booth is to the east. >e PHONE BOOTH, at the beach You see a pot of gardenias and a plucked daisy here. You hear the computerized voice tell you (somewhat faintly since the receiver is hanging down on its cord) ... Press "1" to be enlightened. Press "3" to be cleansed. Press "9" to be returned. If you do not have access to a touch tone phone, please remain on the line and an operator will assist you. >press "9" You pick up the receiver. You press "9". You hear the sound of a motor grinding, the door slams closed, and the phone booth suddenly rises upwards very quickly, flying high into the air. The telephone voice tells you, "Estimated travel time for this 950 mile trip is nineteen minutes, using accelerated travel speed." The phone booth flies east. After about nineteen minutes of flying it drops down through an opening Martin's roof and comes to an abrupt halt in the pantry. The phone booth door opens. PHONE BOOTH, in the pantry You see the kitchen to the east. >e You drop the receiver. KITCHEN You see a tray on the platform above the Black Box. You see an envelope, a large stack of catalogs, a phone bill, a gold key, "The Bedtime Story Book", "The Boy Who Had No Words", a yellow feather, a small phone book, a short blue sock, a long black sock, a handwritten note, a pair of brown shoes, a short brown sock, a short black sock, some ballet slippers, a bath robe, two short white socks, a small tape recorder, a basket, a crystal box, a whistle, an audio cassette with a yellow label, a twenty dollar bill, a fan, a brass token, a rubber duckie, a sink stopper, and a fake can of spam here. Agador-Spartacus stands before you, wagging his tail affably. >drop knife The Swiss army knife is now on the floor. Agador-Spartacus pushes the sink cabinet doors open with his nose and crawls under the kitchen sink. The sink doors swing shut. >put nose tile in sack As you put the nose tile into the sack, the gold thread begins to vibrate. Then you hear a somewhat offensive brrrping noise and one of the fuzzy dice turns pink. It smells like someone just farted. After a few moments the smell dissipates and the die goes back to its normal color. >s The blue birds suddenly become alive. They fly off of the china cabinet doors and begin to flit about, making you feel as if you should sing "Zip-A-Dee-Doo-Dah". Then the blue birds land back on the china cabinet doors and grow still. DINING ROOM (by the china cabinet) >sw DINING ROOM (by the west end of the table) On the west end of the table you see a plate, a fork, a knife, and a spoon. >w You go through the strands of beads. LIVING ROOM (front half) You see three empty boxes and three ordinary cans of spam here. >n LIVING ROOM (back half) On the music stand you see "Water Music". You see three empty boxes and two ordinary cans of spam here. >w DANCE STUDIO You see a coat rack here. >d TUNNEL (south end) >n TUNNEL (north end) >u GAZEBO There is something very unusual about the east wall of the garden. The center of the wall appears to be missing. You see a swirling mist there. You see a desk chair here. >e You follow the yellow brick road around until you are near the east wall. SECRET GARDEN (near the east wall) There is something very unusual about the east wall of the garden. The center of the wall appears to be missing. You see a swirling mist there. >e For a second time you force your way through the sour tasting mist. But when you reach outwards to take strength from surrounding reality, you can't! The essence of your surroundings is already being drawn somewhere else! Desparately you trace the flow and find that it is being drawn into some unseen presence standing right next to you. You reach out to the unseen being and feel a few moments of tingling as you absorb some of his essence, just enough to keep you from fading away. The absorbed essence feels oddly familiar. The being next to you is now becoming visible to you, almost as if this is a result of your taking a part of him into yourself. You can see that he is your other self. But judging from his lack of response to your own presence, you assume that he is not able to see you... ------------- Press space bar to continue ----------------- WEST COURTYARD Looking up into the beautifully clear night sky, you see countless stars and a slightly waning moon. The still night air feels pleasantly cool. You see some people inside the living room. If you were to look through the sliding glass door you would be able to see what's going on in there. The center of the west wall appears to be missing. You see a swirling mist there. Your other self heads east. >e EAST COURTYARD There is a medium-sized sycamore tree standing in the southeast corner of this part of the courtyard. Your other self drops his copper key. >climb tree You climb the sycamore tree. UP IN THE SYCAMORE TREE >s BALCONY >put coconut on shelf Upon leaving your possession, the coconut increases its substance and visibility. The coconut then begins to glow, undergoing a change that completely transforms it. After a while the glow fades and you sense that the coconut has become bound to the surroundings here. The coconut is now on the glass shelf. You hear a muffled thump coming from the general direction of the fuzzy cube. Then there are some faint grinding noises and then another muffled thump. The fuzzy cube rotates a quarter turn from top to bottom. You see a large round hole in the side of the fuzzy cube that is now facing you. Looking though the hole you can see a little bit of the inside of the fuzzy chamber. ------------- Press space bar to continue ----------------- Two swallows fly in from the north and land on a branch of the sycamore tree. European swallows in New Mexico? How odd, you think. They look suspiciously like the bird that carried off the pawn in Central Park. The swallows chirp at each other for a while. Your headphones explain that the swallows are discussing a plan to try to carry off your coconut. They decide to go look for a strand of creeper first, and then they plan to come back to take the coconut later. You hope that it will take them a long time before they come back. Fortunately you don't remember seeing any creeper vines around here! Then the swallows fly away, disappearing from your sight. Your other self enters from the north. >s FUZZY CHAMBER >take eye tile As you take the eye tile out of the sack, the gold thread begins to vibrate. Then, the tiny fuzzy dice on the gold thread emit a brief flash of red light. Suddenly the fuzzy chamber changes its orientation. The quarter flip pulls the floor out from under you, and you fall over. After you regain your footing, you see that the large round hole, which used to be to the north, is now beneath you. You manage not to fall through the hole by keeping to the side. >take mouth tile As you take the mouth tile out of the sack, the gold thread begins to vibrate. Then, the tiny fuzzy dice on the gold thread squirt something into the air. You catch a hint of it in your mouth and it tastes quite sweet. Suddenly the fuzzy chamber changes its orientation. The quarter flip pulls the floor out from under you, and you fall over. After you regain your footing, you see that the large round hole, which used to be beneath you, is now to the south. You hear a thump coming from the east wall. Then you hear a grinding noise receding from the east wall, while at the same time you hear a grinding noise approaching the ceiling. This is followed by a thump coming from the ceiling. Suddenly the fuzzy chamber changes its orientation. You struggle to keep your footing as the floor makes a quarter turn beneath you. When the movement stops, you see that the large round hole, which used to be to the south, is now to the west. Suddenly the fuzzy chamber changes its orientation. You struggle to keep your footing as the floor makes a quarter turn beneath you. When the movement stops, you see that the large round hole, which used to be to the west, is now to the north. Suddenly the fuzzy chamber changes its orientation. You struggle to keep your footing as the floor makes a quarter turn beneath you. When the movement stops, you see that the large round hole, which used to be to the north, is now to the east. >e SHORT HALL >e MARTIN'S BEDROOM In the glass display case you see a golden lamp. On the bed you see a violin and a violin bow. >wiggle ears You wiggle your ears. A ten-inch violinist appears out of thin air. He takes one look at the violin and bow. At last, an opportunity to perform! The violin and bow magically shrink to an appropriately tiny size. The violinist picks them up and begins to play. Looking at the sheet music, the violinist plays the "Theme from Scheherazade". His performance is magnificent, and you find the haunting melody quite moving. Suddenly the glass display case opens! The ten-inch seems gratified by your silent applause. He can see you! No doubt this is because he's gone insane from the stress of being a fictional character in a joke about a joke. The violinist bows deeply and disappears. You notice that the violin and bow are still here and have returned to their normal size. >