GETTING THE SKETCHBOOK OUT OF RACHEL'S BEDROOM --- MARTIN'S BEDROOM ----- >> Back in the "sour" time period, second trip >> You've just opened the glass display case. wait w (to Short Hall) w (to Fuzzy Chamber) --- FUZZY CHAMBER ----- put mouth tile in sack >> The fuzzy chamber turns until the hole faces down. take ear tile >> The fuzzy chamber turns until the hole faces west. w (to Rachel's bedroom) --- RACHEL'S BEDROOM ----- wait wait wait wait wait >> On this trip your role is primarily to drive the fuzzy >> chamber as a chauffeur for your next trip, when you >> will be wearing the gloves and will not be able to >> carry the sack and bring it back to the current time. >> You must wait long enough for your next self to >> rub the lamp three times, take the sketchbook, and put >> the lamp on the shelf. e (to Fuzzy Chamber) --- FUZZY CHAMBER ----- take nose tile >> The fuzzy chamber turns until the hole faces down. wait >> Your next other self will be going down here. >> Your chauffeur duties are finished and it's >> time to leave. put ear in sack >> The fuzzy chamber turns until the hole faces north. n (to Balcony) --- BALCONY ----- >> The swallows take the coconut, which resets the Fuzzy Chamber. >> This is actually quite convenient since it means that the >> chamber will be in the reset position when your first trip self >> will arrive in the laundry room. d (to East Courtyard) w (to West Courtyard) --- WEST COURTYARD ----- w (through the mist to the current time) --- SECRET GARDEN (near the east wall) ----- w (to Gazebo) d (to Tunnel, north end) s (to Tunnel, south end) u (to Dance Studio) e (to Living Room, back half) n (to West Courtyard) e (to East Courtyard) e (to Laboratory) --- LABORATORY ----- take off goggles >> You wouldn't be able to unlock the round red door >> with goggles. wear gloves >> The objects that you're holding fall to the ground. w (to East Courtyard) w (to West Courtyard) s (to Living Room, back half) w (to Dance Studio) d (to Tunnel, south end) n (to Tunnel, north end) u (to Gazebo) e (to Secret Garden, near east wall) --- SECRET GARDEN (near the east wall) ----- e (through the sour mist on your third trip) --- WEST COURTYARD ----- e (to East Courtyard) climb tree (to Up in Sycamore Tree) s (to Balcony) --- BALCONY ----- >> Your other self calls the fuzzy chamber. s (to Fuzzy Chamber) --- FUZZY CHAMBER ----- wait >> The Fuzzy Chamber turns until the hole faces down. wait >> The Fuzzy Chamber turns until the hole faces east. e (to Short Hall) e (to Martin's bedroom) --- MARTIN'S BEDROOM ----- wait >> The glass display case opens. take lamp w (to Short Hall) w (to Fuzzy Chamber) -- FUZZY CHAMBER ----- wait >> The Fuzzy Chamber turns until the hole faces down. wait >> The Fuzzy Chamber turns until the hole faces west. w (to Rachel's Bedroom) --- RACHEL'S BEDROOM ----- rub lamp rub lamp rub lamp >> The lamp lights. take sketchbook >> The Fuzzy chamber resets. put lamp on shelf >> The Fuzzy Chamber turns until the hole faces you. e (to Fuzzy Chamber) --- FUZZY CHAMBER ----- *** 5 POINTS FOR GETTING THE SKETCHBOOK OUT OF RACHEL'S BEDROOM ***