DREAMING --- KLEIN BOTTLE ----- mqz7s!! >> The Klein Bottle breaks in a feedback look. --- SECRET GARDEN (near the east wall) ----- n --- SECRET GARDEN (near the north wall) ----- n --- STONE PATH (by the red door) ----- close door lock door with silver key n --- STONE PATH (by the aspen grove) ----- n --- ASPEN GROVE ----- e e e e e e >> Keep going until you get to the Clearing. --- CLEARING ----- s (to Curved Pathway) se (to By Flat Rock) ne (to Straight Pathway) ne (to Ravine, across from the sycamore grove) --- RAVINE (across from the sycamore grove) ----- throw copper key in ravine throw silver key in ravine sw (to Straight Pathway) sw (to By Flat Rock) --- BY THE FLAT ROCK ----- s (to Laboratory) close window lock window push stop button open microwave door take glass close microwave door w (to East Courtyard) --- EAST COURTYARD ----- close doors put chain on doors put padlock on chain lock padlock drop glass w (to West Courtyard) --- WEST COURTYARD ----- w (through the mist to the current time) --- SECRET GARDEN (near the east wall) ----- w (to Gazebo) d (to Tunnel, north end) s (to Tunnel, south end) u (to Dance Studio) e (to Living Room, back half) s (to Living Room, front half) --- LIVING ROOM (front half) ----- take off gloves n (to Living Room, back half) n (to West Courtyard) e (to East Courtyard) e (to Laboratory) --- LABORATORY ----- take sack, nose tile, eye tile put nose tile in sack put eye tile in sack w (to East Courtyard) w (to West Courtyard) s (to Living Room, back half) s (to Living Room, front half) e (to Dining Room by west end of table) ne (to Dining Room by china cabinet n (to Kitchen) --- KITCHEN ----- take fan, yellow cassette w (to Phone Booth) --- PHONE BOOTH ----- press "4" (Phone Booth goes to the Second Floor.) e (to (Second Floor Landing) n (to Short Hall) w (to Fuzzy Chamber) --- FUZZY CHAMBER ----- take ear tile >> Fuzzy Chamber turns until hole faces west. w (to Rachel's Bedroom) --- RACHEL'S BEDROOM ----- put ear tile in sack take sketchbook >> Fuzzy chamber resets. turn page turn page x sketchbook >> Looking at Rachel's sketch of Martin will allow >> you to dream of Martin with hope in his eyes. >> Because Rachel has captured something fundamental >> in her sketch, this drawing will cause you to >> dream about the real Martin (unlike the photo on >> on the employee badge). turn page >> Don't look at the sketchbook now or else your >> dream will change! put sketchbook on shelf >> Fuzzy Chamber turns until hole faces you. e (to Fuzzy Chamber) --- FUZZY CHAMBER ----- take ear tile e (to Short Hall) s (to Landing) w (to Phone Booth press "9" (Phone Booth goes to pantry) e (to Kitchen) s (to Dining Room by china cabinet) sw (to Dining Room by west end of table) w (to Living Room, front half) --- LIVING ROOM (front half) ----- lie on sofa sleep *** 5 POINTS FOR DREAMING ***