SAVING MARTIN DREAM You are surrounded by white mist. You see an audio cassette with a yellow label floating in the mist. >take cassette As your gloved hands get near the yellow audio cassette, a small exchange of sparks travels between the gloves and the yellow audio cassette. A connection between you and the yellow audio cassette has been made! You take the yellow audio cassette. Martin waits. >give cassette to martin Martin looks at the audio cassette and sees the side where it is labeled "To Martin". He smiles. Martin takes the cassette and looks at your headphones. Martin waits. >take off headphones You take off the headphones. Martin waits. >give headphones to martin Martin plays the message from his father, listening with tears in his eyes. When he is finished, he gives the headphones back to you and keeps the audio cassette. Suddenly, you hear a rumble of thunder and everything begins to shake. The wind begins to circle around Martin and the invisible presence of his father, moving faster and faster, almost as if the wind is drawing its strength from the bond between them. The wind splits off and begins to encircle you as well. After the air grows still, you are left with the odd feeling that the encircling wind has somehow left an imprint of its power in the belt that you wear around your waist. You feel stronger somehow, more connected. You notice that one cord in the belt has turned white. You put the headphones on. >take martin's hand You drop the fan. Your hand reaches out to Martin. There is a sharp flash of electricity as the connection is made, and a simultaneous flash of lightning behind Martin. Thunder rumbles and shakes both you and Martin, but the connection holds. Then you hear a deafening crash of thunder. Everything turns blindingly white for an instant, then completely dark. You and Martin are spinning and falling into a whirlpool of nothingness. You feel the journey belt pulling you and Martin out of the whirlpool. With all five strands in full color, the power of its connections are unshakeable. ------------- Press space bar to continue ----------------- Suddenly the wind begins to spin around you and Martin. Inside the wind you catch a glimpse of Rachel and Mrs. Kessler, their faces glowing with inner light as they meditate together in the Majareeshi's New York City apartment. Their chanting inflames the swirling wind, transforming it into a powerful storm. Now the storm has a thousand voices, and it howls and sings and screams and laughs in your ears. All of yours senses are overwhelmed, colors beyond imagining -- love, passion, nurturing, respect, collaboration, and celebration bound across space and time by the strands of our connections. And then the storm vanishes. You and Martin find yourself awake and sitting on his sofa. Martin looks at you in astonishment, and for a few minutes neither one of you is able to speak. But then Martin returns to his more usual demeanor, bitten by curiosity and full of questions. He insists on hearing the complete story of your recent activities. By the time you finish explaining, you're both feeling giddy with relief. This adventure has been exceedingly weird, even by Martin's standards! But now that it's all over, there's something important that you want to do. So you ask Martin for permission to borrow his phone booth for one last journey, and he readily agrees. "What, are you going to take the fish back to their island?" Martin asks. "No, it's more personal than that," you answer. "Besides, the fish have been hinting that they want to travel with you for a while." You give Martin the headphones and most of your other possessions. Then Martin puts on the headphones and has a nice conversation with the tiny fish. According to Martin, the fish want to visit the Grand Canyon and Disneyland before they go back home to their lake start raising a family. ------------- Press space bar to continue ----------------- The doorbell rings. Martin stands and walks to the door. It's Dr. Julie! Much to her delight, Martin takes Julie in his arms begins to spin her around dancing across the living room floor. You take the opportunity to leave the living room, heading for the phone booth. You can hardly wait. It's time to go meet Rachel. ************************************************ YOU WIN!!! CONGRATULATIONS MASTER GAME PLAYER. ************************************************